


Hi, I'm Sanjana.
I design products, people actually use.
My journey into design didn't start with software—it started with a pencil and paper. As a child, I spent hours sketching, painting, and bringing ideas to life through art. That creative curiosity never faded; it simply evolved. My journey into design didn't start with software—it started with a pencil and paper. As a child, I spent hours sketching, painting, and bringing ideas to life through art. That creative curiosity never faded; it simply evolved.

Beyond Digital
Where childhood dreams meet professional passion
The Journey Begins...
Ever since I was a child, I’ve been in love with sketching, painting and art & craft. Hours would disappear as I filled pages with doodles, mixed colors on canvas, and created little masterpieces with my hands.
Back then, I never imagined that this childhood hobby—this pure joy of creating—would one day become my gateway into the technical world.
When I discovered UI/UX design, everything clicked. It was like finding the perfect blend of my artistic soul and logical mind. The same principles I learned from traditional art—balance, harmony, emotion—now came alive in pixels and interactions.
Over time, UI/UX design became more than just a career path; it became something I genuinely enjoy exploring every day. I love going deeper into design systems, user behavior, interactions, and animations to understand how thoughtful experiences can solve real user problems. Experimenting with motion and micro-interactions is something I especially enjoy because it brings interfaces to life in a meaningful way.

Beyond the tools
I believe great design comes from curiosity, empathy and attention to detail — not just tools.
Education
Always learning
The learning experiences that helped shape my design thinking and creativity.
Bachelor of Computer Application
Patliputra University · Bihar, India
2020 – 2023
Intermediate
National Institute Of Open Schooling · India
2018 – 2020
Matriculation
Kendriya Vidyalaya · Bihar, India
2017 – 2018
Professional Journey
Experience
Designing meaningful digital experiences with simplicity. The experiences and roles that contributed to my growth as a UI/UX designer. emotion.
Jan 2026 – Present
Product Development Executive
Truekeey Design Consultancy· Full Time
- Review Business Requirement Documents (BRDs) and Software Requirement Specifications (SRS) to ensure design decisions are aligned with business goals.
- Participate in product planning discussions and maintain requirement trackers to support end-to-end product execution across design and development cycles.
- Coordinate between design, development, and business teams to ensure implemented features match approved requirements and design specifications.
- Conduct post-launch implementation reviews to verify product quality and flag gaps between approved designs and final output.
- Support stakeholder requirement gathering sessions and translate business needs into actionable designs.
Jan 2025 – Present
UI/UX Designer
Truekeey Design Consultancy· Full Time
My first step into the professional design world at truekeey, where I'm transforming my passion for art and design into impactful digital experiences. Leading user-centered design initiatives, conducting research, creating wireframes and prototypes.
- Lead end-to-end UI/UX design for web and mobile products covering user research, information architecture, user flows, wireframing, high-fidelity Figma design, and interactive prototyping.
- Designed 150+ screens across customer app, branch staff portal, and admin panel — delivering responsive designs for iOS, Android, and web in close collaboration with the engineering team.
- Built and maintained a scalable Figma design system with reusable components, cutting design-to- handoff time by 30% and reducing developer questions during sprint reviews by 40%.
- Drive usability improvements through stakeholder interviews, iterative design reviews, and design.
- Facilitated knowledge-sharing sessions on modern UI trends, accessibility guidelines, and efficient Figma workflows to enhance overall team productivity.
- Delivered 6 Figma training sessions covering auto-layout, components, variants, and prototyping cutting new designer onboarding time by 2 weeks.
- Built a reusable Figma component library and training guide adopted as the team's internal design standard.
- Mentored junior designers one-on-one, helping them go from 3 to 4 screens per day to 8 to 10 screens per day within 3 weeks.
- Use AI tools including Visily.ai, UX Pilot, Lovable.ai, and Claude AI with prompt engineering to accelerate wireframing, UI copy, and research saving 5 to 8 hours per sprint.